We love cloud gaming here at Luro.io. But, it is not for everyone, and we want to be realistic about that.
In this article, we will be covering ten reasons why cloud gaming may not be for you!
The first reason, and honestly, the most important reason, is latency.
Cloud Gaming introduces an extra level of latency between your controller/mouse/keyboard input and the input registering on the game you are playing.
Initially, when you play a game locally, the latency is how long it takes from your input, to the game, and then displayed on your screen.
With cloud gaming, your input travels from your peripheral to your computer, and then it has to travel over the internet to the data center that is running your game. Once the input is received, it then has to send the image of your game and your action back over the internet to your device's screen.
If latency is a concern with the type of games you play, it may not be a good idea to play those games on cloud gaming platforms.
The most notable games are competitive ones, such as League of Legends, Counter-Strike: Global Offensive, Fortnite, and other competitive games.
The extra latency introduced by cloud gaming could negatively affect your performance in these games, especially if you are used to playing these games on a local device.
This point somewhat ties into the previous reason. For Cloud Gaming, you need decent internet. Have Satellite Internet? You probably should not expect your experience to be the greatest.
Most cloud gaming services require an internet speed of at least 10-15 Mbps. As you increase the resolution, frame rate, and quality of your stream, this number will rise accordingly. 4K game streaming could end up requiring 20-30 Mbps.
What makes matters worse is that if you have other people on your network doing bandwidth-heavy tasks, such as video streaming, downloading, or other similar tasks, it could introduce additional latency to your gaming experience.
3. Game Availability
Game availability is another reason why you may not like cloud gaming. Some platforms only offer a select number of games. Amazon Luna, for example, offers a library of around 100 games through their Luna+ channel.
If you want to play a game outside of what is available, you will have to wait until it gets added, or you will have to find another service that has that game.
Then, there are games such as Genshin Impact and Valorant that will not run on Virtualized Machines. Most, if not all, cloud gaming platforms utilize virtual machines to run the streaming games to your device. Due to this limitation, you will not likely see games, such as Genshin Impact and Valorant, on cloud gaming services.
Some other popular games are not available on any current cloud gaming services as well—one of these games is Final Fantasy XIV. Extremely popular, but you are hard-pressed to find it on a cloud gaming platform.
4. Lack of ownership
Like many other digital distribution platforms, the games you can play, or purchase, on cloud gaming platforms are not your own.
There are some exceptions, such as using services like GeForce Now, which allows you to play the games you already own from stores like Steam, Epic Games Store, and GOG.
However, this is not too different from that of owning a game on a digital distribution platform. If that service, or the cloud gaming service you are using, ever shuts down, you will likely lose the games that you "own" on that platform.
5. Hardware Limitation
Ah, the good ol' hardware limitation. So, unlike having your own computer, where you could upgrade the parts when you want, you are limited to the hardware that the cloud gaming services make available to you.
If you want to game at 4K 144hz, you will be hard-pressed to find a service that will allow you to. For the most part, services offer you limits. 4K 60hz, 1080p 60hz, 1440p 60hz, etc.
The hardware you are utilizing is chosen based on the game stream you are running. It is unlikely that the service will offer hardware capable of higher refresh rates/frame rates as this will introduce costs. Better yet, it is unlikely that they will upgrade the hardware unless absolutely needed.
If a brand new GPU comes out, you will likely not see it on a cloud gaming service anytime soon.
6. Software Limitation
You are limited to the software that the cloud gaming service can provide. No matter how good your internet is, if the software running the streaming client is sub-par, you will have a bad experience while playing your favorite games.
Services like Shadow PC only just recently started testing uncompressed 4:4:4 chroma subsampling. That means that currently, on the Stable release, you are using 4:2:0 chroma subsampling which does not do justice for games with a lot of color and beautiful scenery.
No matter how optimized you make your gaming setup for cloud gaming, your experience could suffer if the service's software is not up to par.
7. Bandwidth Usage
Tieing in with point #2, cloud gaming can lead to extremely high bandwidth usages.
If you expect to be gaming at near-perfect quality, 4k 60FPS, you will likely be using a nice chunk of bandwidth.
If your internet service has a bandwidth cap, you may want to make sure you pay attention to it so you do not end up paying overage fees.
If you want to know more about bandwidth caps and cloud gaming, you can check out this article - Bandwidth Caps - How it can destroy and help cloud gaming.
8. Lack of Mod support
For PC gamers looking into cloud gaming instead of purchasing new hardware, you may need to rethink this step if you are a modder.
Unfortunately, this will most likely not be possible on cloud gaming services.
Much like how consoles have a lack of mod support, cloud gaming services will have the same.
For services like Shadow and Paperspace, they do allow mod support, as they are technically a Windows 10 PC available to you in the cloud. But, you will be unable to mod for services like Google Stadia, GeForce Now, Luna, etc.
9. Game Updates
Want to play the latest update to your favorite game on the cloud? That may not be possible right away.
You see, the game will need to be updated by the service itself. Otherwise, you will be stuck playing an older version of the game.
This does happen on some platforms and can cause some confusion for players expecting newer features that were recently released in a game they play.
10. Device Support
Finally, device support.
Cloud gaming services can be limited to the type of devices you use. Up until recently, iOS users were unable to play most of the available cloud gaming platforms.
And even though you can now, you still need to have a compatible device with the hardware to run the gaming stream.
Even though you do not need nearly as much performance for a game stream compared to playing the game locally, you still need to have a device that can run it. There may even be Operating System compatibility issues.
Take Linux, for example. Playing cloud gaming platforms on an Ubuntu-based distribution, you will have an easier time getting the service to work than someone running Manjaro Linux. And even if it runs, it may not be an optimal experience.
Android devices can have a local application for the cloud gaming service. iOS devices cannot do that and rely on running the service through a browser on your device. This can affect performance.
So, even though you do not need a high-speed device, some limitations could still get frustrating.
As much as we like cloud gaming on Luro.io, we want to be realistic that it may not be for you.
Any thoughts on the above ten reasonings, or may have one to add to the list? Feel free to comment below!