Monster Hunter: World Benchmark/Gameplay on Shadow

Last updated on Apr 13, 2021

Posted on May 19, 2020

Monster Hunter: World is an action role-playing game developed and published by Capcom. A part of the Monster Hunter series, it was released worldwide for PlayStation 4 and Xbox One in January 2018, with a Microsoft Windows version following in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer.

Let us see how the game runs on Shadow!.

Shadow Boost Benchmark/Gameplay

System Specifications

CPU: Intel Xeon E5-2678 v3 2.5GHz (3.4GHz Boost)
GPU: NVIDIA Quadro P5000

Gameplay benchmark (1080p)

The game is played on the Shadow Boost hardware. You can find out graphical settings by watching the beginning of each gameplay video, as we display the current settings before beginning the gameplay.

The game is recorded using OBS Studio on the Shadow recording with the NVIDIA NVENC encoder at 1080p/60 FPS. So the shown FPS may be a bit higher if you play the game without any recording software.

Below, you can find the Monster Hunter: World gameplay video.

Gameplay Video's (1080p)

Want to get Monster Hunter World? Check out the below links!
Get Monster Hunter World on Amazon
Get Monster Hunter World at Green Man Gaming

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